![]() He stated that "at the time, Google was a small company", and he did not want to go through "bruising browser wars". ![]() Google CEO Eric Schmidt opposed the development of an independent web browser for six years. 2.10 Release channels, cycles and updates.Because of this success, Google has expanded the "Chrome" brand name to other products: ChromeOS, Chromecast, Chromebook, Chromebit, Chromebox, and Chromebase. Īs of October 2021, StatCounter estimates that Chrome has a 68% worldwide browser market share (after peaking at 72.38% in November 2018) on personal computers (PC), is most used on tablets (having surpassed Safari), and is also dominant on smartphones, and at 65% across all platforms combined. WebKit was the original rendering engine, but Google eventually forked it to create the Blink engine all Chrome variants except iOS now use Blink. Most of Chrome's source code comes from Google's free and open-source software project Chromium, but Chrome is licensed as proprietary freeware. The browser is also the main component of ChromeOS, where it serves as the platform for web applications. It was later ported to Linux, macOS, iOS, and Android, where it is the default browser. It was first released in 2008 for Microsoft Windows, built with free software components from Apple WebKit and Mozilla Firefox. Google Chrome is a cross-platform web browser developed by Google. Proprietary freeware, based on open source components Still, this will give me reasons to fire up Internet Explorer again - it does always seem so happy to see me when I accidentally load it.Beta / September 2, 2008 14 years ago ( )ġ.0 / December 11, 2008 13 years ago ( ) That'll be the way for developers to go in future, but all those already-released browser games will be busted in Chrome. The latest version of Unity does support exporting games to WebGL, which runs natively in modern browsers. Come September, that option will be gone. They plan to remove NPAPI support entirely in September, and started towards that this week by disabling it with version 42 of Chrome.Īs Robert Yang points out on Twitter, you can re-enable support for now by going into Chrome's experimental setttings and looking for the 'Enable NPAPI Mac, Windows' setting. The API is also used by things like Silverlight and Java. "NPAPI's 90s-era architecture has become a leading cause of hangs, crashes, security incidents, and code complexity," they explained in 2013 when announcing plans to remove it from Chrome. Let's get technical! Unity's plugin relies on ye olde Netscape Plug-in API, which Google say is old and busted. It's like the browser wars all over again! It's been a while since I had to fire up another browser to visit certain websites that wouldn't work properly in mine. You can re-enable support temporarily, if you don't mind digging in settings, or simply use a different browser. Unity 5 does support WebGL, which works without plugins, but for now that'll leave a whole load of browser games not working. As they've planned to since 2013, Google have disabled support for the way the Unity plugin works. If you use Google's web browser Chrome, you might notice that Unity games embedded in web pages no longer work as of the latest update.
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