"Frontline is, under no circumstance, a pay-to-win game. The people that will get first place will get better rewards, of course, this doesn't mean that the second team doesn't get good rewards but there is a difference between them.” Custom fitted There will be a difference, even if both teams are winners. It’s a risk versus reward type of thing that determines the winner of a game, and we have two teams that can extract. Everyone that is still alive in the game will see that you’ve called for an extraction, and they’ll want to stop you from getting off the island. “Once Extraction is activated, you have two minutes in which you have to defend the extraction point – at which point you become visible. Once you have enough intel you can extract, and that's when things can go a little bit wild.” ![]() You can’t know for sure until you get there, but this is a risk you have to calculate and take into account. “This means that, if you choose to gather intel at a specific point on the map, you may converge with other teams. “Every player on the map can see the intel spots via their own drones, but they cannot see each other,” continues Marinescu. All’s fair in love and war, and all that. I suspect all will often not go to plan as teams attempt to outsmart each other in the moment, and I’m already picturing myself at the latter end of the latter scenario, turning my gun on my peers in a moment of agonizing betrayal that’d make Fredo Corleone blush. That is why we did not go for the same recipe." We have this experience, and Frontline is our own very personal take on the genre, and what an authentic, massive military shooter would ideally be as per our vision. I was once semi-pro in Counter-Strike, and a lot of other people on the team have played a lot of other shooter games. Within the team, we are gamers, and we are all shooter gamers. We didn't want to come to the market with the same thing as everyone else. “We always wanted to have something different. It's our own, very personal take on this massive PvP shooting scene that’s done in the Ghost Recon universe.” We are free to play, indeed, but we are a tactical, action, massive PvP shooter, that's what we want to call it. It’s not like we're very far away from it, but we are different in many ways. It will include all three of the aforementioned classes, and registrations are open here.“It’s very important to understand how we are different,” says Ghost Recon Frontline’s brand director Stefan Marinescu. The first of these will take place from October 14 to October 21 exclusively for PC, and in Europe only. An exact release date hasn’t been announced but Ubisoft says there will be multiple closed tests prior to release. Ghost Recon Frontline will launch for PS5, Xbox Series X/S, PS4, Xbox One, PC, Stadia, and Luna. Players will even be able to switch between classes on the fly in the heat of battle. Three classes have been revealed, including Assault (specializes in close-range combat), Support (specializes in fortifications), and Scout (specializes in Recon). ![]() Ghost Recon Frontline will also feature “a large set of tactical support tools” and is promising a military experience with quite a bit of freedom when it comes to progression and customization. Once an extraction has been called, all other remaining players on the map will be alerted to that squad’s location and the incoming extraction, and escaping successfully will result in victory. ![]() There will be no shrinking circle, and each group will be handed dynamic objectives across the map, with the ultimate goal being to collecting enough intel to be call for an extraction at a drop zone. In Expedition matches, more than 100 players will battle against each other in groups of three. It will be entirely PvP focused, for starters, and set on Drakemoor Island, an open world that, according to Ubisoft, is “full of diverse landmarks and biomes.” There will be a variety of game modes, with the flagship mode being Expedition, which is described as a “new take on the battle royale genre.” On top of being free-to-play, Ghost Recon Frontline will differ from its predecessors in other ways as well. This new Ghost Recon game, called Ghost Recon Frontline, takes the same approach. The company has stressed on a number of occasions in recent months that it’s going to be widely adopting a free-to-play model for many of its major upcoming releases, and a couple of these have already been announced with The Division Heartlandand Tom Clancy’s XDefiant. Ubisoft has announced the next Ghost Recon game, and it’s taking a different approach from the last few entries in the series.
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